Look for a side-room on the first floor in the 'Rosewood - Orphanage Halls' mission which has a desk with a lit green lamp on it. In "Birdie's Gift", go to the shooting range to find Lynch. In "Welcome To Hope", when you enter the bar, turn left to find Kane. Repeat the process as many times as needed. Your overall headshot kills will be retained and you will have ammo again. Kill as many as possible with headshots, and restart from the checkpoint when are out of ammunition. There are more than ten enemies that can be found in this area. The level begins with a sniper rifle and 10 bullets available. The sniper headshots can be farmed at the start of the last level, "Absolution". You must hold your breath will shooting for the headshots to qualify. In the mission where you take Lenny to the desert and have him dig his own grave, do not kill him.
Throw the weapon to earn "It's All in the Wrist". Press and target the head of your victim. Hide close to an enemy you can easily see. Note Weapons such as the bottle or fire extinguisher will not work. In any mission, collect a weapon such as a knife or syringe. If done correctly, "Silent Assassin" may also be earned. Then go the door, knock, and progress to the next part. Strangle The Patriot and drag him to the crate behind the trailer. When The Patriot notices the missing bear, he will send his coaches out to search for it.
This may be easier to do with a coach outfit lure one behind the trailer with the generator if you are having problems. From there, sneak and steal the teddy bear on the chair next to The Patriot's sandbag. Do this by following the wall that has the escape door, then behind the crates, and finally behind the trailer. The first part involves obtaining The Patriot's outfit. Easy "Faith Can Move Mountains" Trophy.Hitman: Sniper Challenge uses the same challenge system, but most of the challenges are not related to specific gameplay tactics but to finding objects hidden in the background, such as garden gnomes, rubber ducks and people, including the Mystery Man from Hitman 2: Silent Assassin. Note that the missions End of the Road and One of a Kind do not appear in this list because they don't have any challenges.(note challenges can not be completed on easy level)
Once a challenge is completed/unlocked, it will remain that way even if the difficulty is increased/decreased, therefore a challenge completed in Normal difficulty does not need to be repeated in Hard difficulty, and vice versa. This can be useful to obtain several different challenges relating to different objectives in a single playthrough. Once a challenge is completed, the level may be exited or the checkpoint may be restarted. The objectives of these challenges are secret in the menu and each part has to be completed in numerical order, so, for example, if the goals for part 2 are finished before those of part 1, it won't be listed as complete.Ī level does not have to be completed for challenges to stay unlocked. Each mission also has a set of challenges divided into two or three parts which have more or less the same goal, but rises in difficulty each step. There are also several ways to eliminate the targets, requiring even more playthroughs to perform all of them. Two of these, "Suit Only" and "Chameleon", directly conflict with each other and require at least two playthroughs of the level to complete. A challenge for completing every challenge in the mission.A challenge for completing the mission is also featured in every mission.Infiltrator - Avoid getting spotted in the mission.Suit Only - Finish the mission without using any disguises.Evidence Collector - Pick up evidence in the mission.Chameleon - Pick up all disguises available in the mission.
How to complete a challenge is not always said in a formal manner. Typically these involve who to eliminate and how, as well as various disguises or tactics to use. These optional goals are listed in 47's notebook.
Challenges are side challenges that the player can achieve in Absolution to get score multipliers.